package mortal.game.mvc
{
	
	public class EventName extends Object
	{
		public static const LoginSuccess:String = "登陆成功";
		public static const CreateRole:String = "创建角色";
		public static const LoginGameSuccess:String = "登陆游戏成功";
		public static const LoginGameException:String = "登陆游戏异常";
		public static const FavoriteUpdate:String = "游戏收藏更新";
		public static const AddFavorite:String = "游戏加入收藏";
		public static const GotoPay:String = "进入充值";
		public static const HavePay:String = "已经充值";
		public static const SocketClose:String = "SocketClose";
		public static const ShortCutsKey:String = "快捷栏编号";
		public static const ShortCutsItemChange:String = "更新快捷栏里面的相对应的物品的数量";
		public static const SkillUse:String = "技能正在使用";
		public static const SkillBeginToCD:String = "技能开始冷却";
		public static const UpdateShortSkillID:String = "技能升级后更新对应快捷栏中的技能的id号";
		public static const UpdateShortItemId:String = "药品使用完后自动从背包面板里面获取另外一个药品显示在快捷栏";
		public static const UpdataShortcutsSameDrugItemUseOver:String = "当背包中所有同名药品使用完后更新快捷栏数据";
		public static const UpdateShortcutsMountItemDeleteState:String = "更新快捷栏中已删除坐骑的状态";
		public static const SkillUseSkill:String = "快捷栏使用技能";
		public static const ItemUseItem:String = "快捷栏使用物品";
		public static const ShortCutsDataChange:String = "快捷栏数据发生改变";
		public static const MountItemUseItem:String = "快捷栏使用坐骑";
		public static const Skill_CoolDown:String = "技能冷却";
		public static const Skill_CoolDown_Finish:String = "技能冷却完成";
		public static const Item_CoolDown:String = "物品冷却";
		public static const Item_CoolDown_Complete:String = "物品冷却完成";
		public static const AddToShortcutsByReq:String = "请求添加或者更新快捷方式";
		public static const InitSKill_CoolDown:String = "初始化技能或者重新登录的时候快捷栏技能是否处于冷却状态";
		public static const SaveShortcutsData:String = "保存快捷键数据";
		public static const Role_Dead:String = "角色死亡";
		public static const Role_Relived:String = "角色复活";
		public static const Role_Relive_Local:String = "角色原地复活";
		public static const Role_Relive_Coin:String = "角色原地复活元宝模式";
		public static const Role_Relive_CoinBind:String = "角色原地复活绑定元宝模式";
		public static const Role_Relive_City:String = "角色回城复活";
		public static const Role_Relive_Time:String = "角色回城继续倒计时";
		public static const Role_Relive_PropLocal:String = "角色使用道具原地复活";
		public static const Role_Relive_CancelBuyProp:String = "取消购买生死轮回道具";
		public static const Role_Relive_SureBuyProp:String = "确定购买生死轮回道具";
		public static const AI_NpcInDestance:String = "AI_进入npc有效范围";
		public static const AI_NpcOutDestance:String = "AI_离开npc有效范围";
		public static const AutoPathOpenDropItem:String = "自动寻路打开掉落框";
		public static const AutoPathBegin:String = "开始自动寻路";
		public static const AutoPathEnd:String = "结束自动寻路";
		public static const AI_FightInDistance:String = "AI_进入战斗有效范围";
		public static const ScreenOrShowPlayer:String = "屏蔽或显示附近玩家和宠物";
		public static const Scene_Entity_Move:String = "实体移动";
		public static const MapUpdateRolePosition:String = "小地图更新玩家位置";
		public static const ChangeScene:String = "切换场景";
		public static const ChangePosition:String = "场景内传送";
		public static const Scene_Update:String = "场景更新";
		public static const Scene_Pet_Update:String = "场景内的宠物更新";
		public static const SpaceDropItem:String = "空格拾取物品";
		public static const MapFindPath:String = "地图寻路";
		public static const RoleMoveEnd:String = "角色移动完成";
		public static const RoleDressSuccess:String = "人物着装成功";
		public static const RoleUnDressSuccess:String = "人物卸装成功";
		public static const EscortIsAttacked:String = "护送目标正被攻击";
		public static const Player_Selected:String = "人物选择事件";
		public static const Pick_Item:String = "掉落物品拾取";
		public static const AutoPick_Item:String = "掉落物品自动拾取";
		public static const Pick_ItemSucess:String = "拾取物品成功";
		public static const Role_Collect_Begin:String = "角色开始采集";
		public static const Role_Collect_End:String = "角色采集完成";
		public static const Convey_Res:String = "小飞鞋瞬移成功返回";
		public static const NPC_Task_StatusUpdata:String = "npc任务状态更新";
		public static const Fight_Process_Begin:String = "战斗_开始技能读条";
		public static const FightSetMode:String = "设置战斗模式";
		public static const FightSetModeSuccess:String = "设置战斗模式成功";
		public static const CollectHasOwner:String = "目标正在采集中";
		public static const FightEntityNotOnLine:String = "目标不存在";
		public static const FightTargetIsTooFar:String = "距离太远不可攻击";
		public static const CollectTargetIsTooFar:String = "距离太远不可采集";
		public static const ColloectTargetNotOnLine:String = "采集目标不存在";
		public static const InputPointError:String = "输入坐标错误";
		public static const UpdateCurrentMap:String = "更新当前地图";
		public static const MapUIDisplayChange:String = "地图UI显示改变";
		public static const PassItemClick:String = "地图ui点击传送阵";
		public static const NpcItemClick:String = "地图ui点击npc";
		public static const BossItemClick:String = "地图ui点击boss";
		public static const ShopItemSelect:String = "选中商店内的物品";
		public static const ShopItemAmountUpdate:String = "更新了购买的物品数量";
		public static const ShopStartSaleItem:String = "在商店开始出售物品";
		public static const ShopStopSaleItem:String = "在商店停止出售物品";
		public static const SaleItemClick:String = "点击出售的物品";
		public static const ShopBuyItem:String = "在商店购买物品";
		public static const ShopSellItem:String = "在商店出售物品";
		public static const ShopSellItemSuccess:String = "在商店出售物品成功";
		public static const ShopBuyBatchItem:String = "在商店批量购买物品";
		public static const ShopStartFixEquipment:String = "在商店开始修理装备";
		public static const ShopStopFixEquipment:String = "在商店停止修理装备";
		public static const ShopFixAllEquipment:String = "在商店修理全部装备";
		public static const ShopFixEquipment:String = "在商店修理装备";
		public static const ShopFixAllEquipmentSuccess:String = "在商店修理全部装备成功";
		public static const ShopFixEquipmentSuccess:String = "在商店修理装备成功";
		public static const ShopSellList:String = "获取回购物品列表";
		public static const ShopBuyList:String = "获取购买物品列表";
		public static const ShopBuyBack:String = "购买回购商品";
		public static const ShopSellListSuccess:String = "获取回购物品列表成功";
		public static const ShopBuyBackSuccess:String = "购买回购商品成功";
		public static const ShopOpen:String = "打开商店";
		public static const VIPShopOpen:String = "VIP打开商店";
		public static const ShopClose:String = "关闭商店";
		public static const RepairAllWeaponCost:String = "获取全部修理的费用";
		public static const RepairAllWeaponCostSuccess:String = "获取全部修理的费用成功";
		public static const StorageOpen:String = "打开仓库";
		public static const VIPStorageOpen:String = "VIP远程打开仓库";
		public static const ShopOpenHonor:String = "打开荣誉商店";
		public static const ShopOpenNormal:String = "打开普通NPC商店";
		public static const ShopMallOpen:String = "打开商城";
		public static const ShopMallBuyItem:String = "在商城购买物品";
		public static const ShopMallBuyItemAndUse:String = "在商城购买并使用";
		public static const ShopMallBuyItemSuccess:String = "在商城购买物品成功";
		public static const GetPanicBuyConfig:String = "获取抢购配置";
		public static const GetPanicBuyConfigSuccess:String = "获取抢购配置成功";
		public static const PanicBuyItem:String = "购买抢购物品";
		public static const PanicBuyItemSuccess:String = "购买抢购物品成功";
		public static const ClosePanicBuy:String = "关闭抢购";
		public static const ClosePanicBuySuccess:String = "关闭抢购成功";
		public static const PanicBuyItemUpdate:String = "抢购物品更新";
		public static const PanicBuyRefresh:String = "抢购特区信息更新";
		public static const GuidOpenShopMall:String = "引导购买商品时打开商城界面";
		public static const VIPOpenShopMall:String = "VIP打开VIP商城专区";
		public static const PetMountPreview:String = "宠物坐骑预览";
		public static const ShopMallShowToTab:String = "显示商城指定的标签页";
		public static const OpenNpcShopMall:String = "打开NPC商城";
		public static const ShopBuyNpcItem:String = " 购买npc商城物品";
		public static const ShopBuyNpcItemSuccess:String = " 购买npc商城物品成功";
		public static const CallMounts:String = "请求召唤坐骑";
		public static const UnCallMounts:String = "请求召回坐骑";
		public static const MountsDelReq:String = "请求丢弃坐骑";
		public static const MountsUnEquipReq:String = "请求卸下坐骑";
		public static const MountsEquipReq:String = "请求装备坐骑";
		public static const KeyControllMounts:String = "快捷键控制坐骑";
		public static const PetBagUpdate:String = "宠物列表更新";
		public static const PetBattle:String = "宠物出战";
		public static const PetBattleByUid:String = "出战指定uid宠物的宠物";
		public static const PetBattleAttributeUpdate:String = "出战宠物属性更新";
		public static const PetBattleSuccess:String = "宠物出战成功";
		public static const PetRest:String = "宠物休息";
		public static const PetRestSuccess:String = "宠物休息成功";
		public static const PetDeath:String = "宠物死亡后状态变为装备";
		public static const PetModify:String = "修改宠物名称";
		public static const PetModifySuccess:String = "修改宠物名称成功";
		public static const PetFeed:String = "喂食宠物";
		public static const PetBringUp:String = "驯养宠物";
		public static const PetStatusChange:String = "宠物状态改变";
		public static const PetRelease:String = "放生宠物";
		public static const PetReleaseSuccess:String = "放生宠物成功";
		public static const PetDress:String = "宠物装备";
		public static const PetDressSuccess:String = "宠物装备成功";
		public static const PetUndress:String = "宠物卸装";
		public static const PetUndressSuccess:String = "宠物卸装成功";
		public static const PetStatusUpdate:String = "出战宠物状态更新";
		public static const PetBagCapacityChange:String = "宠物栏位容量改变";
		public static const PetFeedInPack:String = "背包中直接使用宠物药品";
		public static const PetViewInfo:String = "查看玩家的宠物资料";
		public static const PetShowInfo:String = "根据SPetInfo直接显示宠物信息";
		public static const PetStorageOpen:String = "打开宠物仓库";
		public static const PetWindowClose:String = "关闭宠物界面";
		public static const PetRefreshGrowth:String = "宠物洗练";
		public static const PetRefreshGrowthSuccess:String = "宠物洗练成功";
		public static const PetStrengthenSpirit:String = "宠物强化";
		public static const PetStrengthenSpiritSuccess:String = "宠物强化成功";
		public static const PetLearnSkill:String = "宠物学习技能";
		public static const PetLearnSkillSuccess:String = "宠物学习技能成功";
		public static const PetUpdateSkill:String = "宠物升级技能";
		public static const PetUpdateSkillSuccess:String = "宠物升级技能成功";
		public static const PetSingleSire:String = "单人繁殖";
		public static const PetSingleSireSuccess:String = "单人繁殖成功";
		public static const PetTeamSire:String = "组队繁殖";
		public static const PetTeamSireSuccess:String = "组队繁殖成功";
		public static const PetGetBackPet:String = "领回宠物";
		public static const PetGetBackPetSuccess:String = "领回宠物成功";
		public static const OpenTeamFeed:String = "组队繁殖_打开繁殖界面";
		public static const PetForgeClose:String = "宠物打造_关闭界面";
		public static const PetStrengThenCant:String = "宠物无法提升灵性";
		public static const PetUseBless:String = "宠物打造_使用祝福";
		public static const PetUseBlessSuccess:String = "宠物打造_使用祝福成功";
		public static const PetMeetGetLevyList:String = "宠物征友_获取寄存宠物列表";
		public static const PetMeetGetLevyListSuccess:String = "宠物征友_获取寄存宠物列表成功";
		public static const PetMeetStorage:String = "宠物征友_寄存宠物";
		public static const PetMeetStorageSuccess:String = "宠物征友_寄存宠物成功";
		public static const PetMeetGetBackStoragePet:String = "宠物征友_领回寄存宠物";
		public static const PetMeetGetBackStoragePetSuccess:String = "宠物征友_领回寄存宠物成功";
		public static const PetMeetMatchPet:String = "宠物征友_应征繁殖宠物";
		public static const PetMeetMatchPetSuccess:String = "宠物征友_应征繁殖宠物成功";
		public static const PetMeetLookOverPlayerPet:String = "宠物征友_查看玩家寄存宠物信息";
		public static const PetMeetGetMyPetStorageInfo:String = "宠物征友_查看我的寄存宠物信息";
		public static const PetMeetGetMyPetStorageInfoSuccess:String = "宠物征友_查看我的寄存宠物信息成功";
		public static const PetSkillOpenRefreshWindow:String = "宠物技能_打开忆魂石窗口";
		public static const PetGetSkillProp:String = "宠物技能_忆魂石首次获取技能";
		public static const PetGetSkillPropSuccess:String = "宠物技能_忆魂石首次获取技能成功";
		public static const PetRandSkillProp:String = "宠物技能_忆魂石刷新技能";
		public static const PetRandSkillPropSuccess:String = "宠物技能_忆魂石刷新技能成功";
		public static const PetMakeSkillProp:String = "宠物技能_忆魂石提取技能书";
		public static const PetMakeSkillPropSuccess:String = "宠物技能_忆魂石提取技能书成功";
		public static const PetDigSkill:String = "宠物技能_封印技能";
		public static const PetDigSkillSuccess:String = "宠物技能_封印技能成功";
		public static const PetForgetSkill:String = "宠物技能_遗忘技能";
		public static const PetForgetSkillSuccess:String = "宠物技能_遗忘技能成功";
		public static const PetOpenSkillStudyTab:String = "宠物技能_打开宠物学习面板标签";
		public static const PetChangePetModel:String = "宠物化形_改变宠物模型";
		public static const PetChangePetModelSuccess:String = "宠物化形_改变宠物模型成功";
		public static const WareTabBarSelect:String = "选中仓库TabBar";
		public static const WarePageTabBarSelect:String = "选中仓库页码";
		public static const WareHouseShowItem:String = "更新仓库面板的物品";
		public static const WareHouseItemPanelData:String = "仓库面板的物品数据";
		public static const DestoryWareHouseItem:String = "摧毁仓库中的物品";
		public static const WareHouseBuyItem:String = "在仓库中买物品槽";
		public static const WareHouseBuyExtendItem:String = "在仓库中购买物品扩展槽";
		public static const OpenWareHouseExtendItem:String = "开启仓库中的扩展槽";
		public static const IssmVerified:String = "实名制验证通过";
		public static const MailSend:String = "发送邮件";
		public static const MailRemove:String = "删除邮件";
		public static const MailQuery:String = "查询邮件";
		public static const MailGetAttachment:String = "收取附件";
		public static const MailRead:String = "阅读邮件";
		public static const MailQuerySuccess:String = "邮件查询成功";
		public static const MailRemoveSuccess:String = "邮件删除成功";
		public static const MailSendSuccess:String = "邮件发送成功";
		public static const MailGetAttachmentSuccess:String = "收取附件成功";
		public static const NewMailCome:String = "有新邮件";
		public static const NewMailHadQuery:String = "已请求查询了新邮件";
		public static const MailSendGmReport:String = "发送邮件给GM";
		public static const MailSendGmReportSuccess:String = "发送邮件给GM成功";
		public static const MailSendToPlayer:String = "打开邮件窗口发送邮件给指定人";
		public static const Mail_StatusChange:String = "邮件_邮件状态改变";
		public static const MailWindowClose:String = "邮件窗口关闭";
		public static const FriendSearchPlayer:String = "搜索玩家";
		public static const FriendRequestFriendList:String = "请求玩家列表";
		public static const FriendRequestAddFriend:String = "申请添加好友";
		public static const FriendReplyAdd:String = "回复添加好友";
		public static const FriendDelete:String = "删除好友";
		public static const FriendMoveToBlackList:String = "拉入黑名单";
		public static const FriendPersonalSet:String = "聊天设置";
		public static const FriendButtonRequest:String = "好友按钮申请";
		public static const FriendBless_ShowNextBless:String = "显示下一个好友祝福";
		public static const FriendBless_ShowBlessesList:String = "显示好友祝福列表";
		public static const ChatPrivate:String = "发起私聊";
		public static const ChatSend:String = "发送聊天";
		public static const ChatShowItem:String = "聊天炫耀物品";
		public static const ChatShowPet:String = "聊天炫耀宠物";
		public static const ChatPrivateSend:String = "发送私聊信息";
		public static const ChatShowSpeaker:String = "显示千里传音界面";
		public static const ChatColorSelect:String = "选择颜色";
		public static const ChatSpeakerSend:String = "发送大喇叭消息";
		public static const ChatShield:String = "聊天屏蔽";
		public static const ChatCopyUpRecord:String = "聊天复制上一条消息";
		public static const ChatSearchPet:String = "聊天查询宠物信息";
		public static const WareHouse_Tity:String = "仓库整理";
		public static const WareHouse_TakeOut:String = "仓库取出";
		public static const WareHouse_DragInItem:String = "仓库拖动到仓库格子上";
		public static const WareHouse_DragInBack:String = "仓库拖动到背景上";
		public static const WareHouse_Destory:String = "仓库摧毁";
		public static const WareHouse_DragInExtendItem:String = "仓库移动到扩展槽上";
		public static const Fast_USE_WareHousePackage:String = "快速使用仓库包裹";
		public static const Fast_Move_wareHouseItem_ToPack:String = "快速移动仓库物品到背包";
		public static const WareClose:String = "关闭仓库";
		public static const BackPack_Destroy:String = "背包_摧毁";
		public static const BackPack_Use:String = "背包_使用";
		public static const BackPack_BulkUse:String = "背包_批量使用";
		public static const BackPack_Split:String = "背包_拆分";
		public static const ButtomBtn_BackPack_Splite:String = "背包_下导航_拆分";
		public static const BackPack_Show:String = "背包_展示";
		public static const BackPack_To_Sale:String = "背包_寄售";
		public static const ButtomBtn_BackPack_Sale:String = "背包_下导航_寄售";
		public static const BackPack_Equip:String = "背包_装备";
		public static const BackPack_EquipMount:String = "背包_装备坐骑";
		public static const BackPack_Forging:String = "背包_锻造";
		public static const BackPack_JewelUp:String = "背包_宝石进阶";
		public static const BackPack_Grade:String = "背包_评分";
		public static const BackPack_Tity:String = "背包_整理";
		public static const BackPackDrugItem_Throw:String = "背包药品_丢弃";
		public static const BackPack_DragInItem:String = "背包_拖动到背包格子上";
		public static const BackPack_DragInBack:String = "背包_拖动到背景上";
		public static const BackPack_BuyExtendItem:String = "在背包中购买物品扩展槽";
		public static const BackPack_DragInExtendItem:String = "背包移动到扩展槽上";
		public static const Fast_USE_BackPackExtend:String = "快速使用背包的包裹";
		public static const Fast_Move_BackPackItem_ToWareHouse:String = "快速移动背包物品到仓库";
		public static const OpenBackPackExtendItem:String = "开启背包扩展槽";
		public static const BackPackCodeItemPlayEffect:String = "背包中物品执行动画效果";
		public static const BackPackReqData:String = "返回背包中请求物品的数据";
		public static const FeedPet:String = "宠物喂食、喂药";
		public static const SortItemUse:String = "同类物品正在使用";
		public static const ItemUse:String = "物品正在使用";
		public static const ItemUseReq:String = "请求使用物品";
		public static const GetSkillBook:String = "获取到技能书";
		public static const GetNewEquip:String = "获得一个新的装备";
		public static const ShowBackPackModule:String = "显示背包面板";
		public static const PackFastBuyPackage:String = "背包快速购买包裹";
		public static const ShowGuideBackPackModule:String = "显示背包面板+指引";
		public static const UsePropColorStone:String = "使用五彩石";
		public static const UseTransportFlushToken:String = "使用换车令";
		public static const UseTaskSilverNote:String = "使用任务银票";
		public static const PackWindowClose:String = "关闭背包界面";
		public static const BackPackAddTaskEntity:String = "背包增加任务物品";
		public static const StallReady:String = "准备摆摊";
		public static const StallRequestStart:String = "摆摊开始";
		public static const StallEndStall:String = "摆摊结束";
		public static const Stall_PutInItem:String = "摆摊放入物品";
		public static const StallFastOp:String = "摆摊物品双击触发的事件";
		public static const StallChangeName:String = "摆摊修改摊位名称";
		public static const StallChangeItemPrice:String = "摆摊修改物品价格";
		public static const StallDownItem:String = "摆摊下架";
		public static const StallAddItem:String = "摆摊添加物品";
		public static const StallAddPetMounts:String = "摆摊添加宠骑";
		public static const StallChangeBoothMsg:String = "摆摊修改主人信息";
		public static const StallClearMsg:String = "摆摊清空留言";
		public static const StallAddMsg:String = "摆摊添加留言";
		public static const StallBuyItem:String = "摆摊内购买物品";
		public static const StallOpenStall:String = "摆摊查看其他玩家摊位";
		public static const StallCloseStall:String = "摆摊关闭查看其他玩家摊位";
		public static const Stall_StatusChange:String = "摆摊状态改变";
		public static const StallUserCloseStall:String = "摆摊谁谁谁起立结束摆摊";
		public static const NpcOptReq:String = "npc_请求功能界面";
		public static const NpcTaskInfoReq:String = "npc_请求查看任务信息";
		public static const NpcTaskGetReq:String = "npc_请求接受任务";
		public static const NpcTaskEndReq:String = "npc_请求提交任务";
		public static const NpcTaskDoReq:String = "npc_请求完成对话";
		public static const NpcWindowClose:String = "npc_关闭对话界面";
		public static const TrackClick:String = "task_点击自动追踪";
		public static const CancelTask:String = "task_点击放弃任务";
		public static const ConveyToReq:String = "task_使用道具瞬移";
		public static const CycleReflashColor:String = "循环任务请求刷新颜色";
		public static const CycleEndTaskReq:String = "循环任务请求交任务";
		public static const CycleGetTaskReq:String = "循环任务请求接任务";
		public static const TaskSelected:String = "任务列表选中某任务";
		public static const TaskAutoPathReq:String = "请求自动寻路";
		public static const TaskGuideFlyReq:String = "非常规任务的小飞鞋瞬移请求";
		public static const CycleTaskMoveAward:String = "循环任务查看其他星级奖励";
		public static const CycleTaskInfoReq:String = "循环任务_请求循环任务信息";
		public static const TaskTrackShowOrHide:String = "打开或关闭任务追踪";
		public static const skillLearnReq:String = "请求学习技能";
		public static const skillUpgradeReq:String = "请求升级技能";
		public static const SkillWindowClose:String = "关闭技能界面";
		public static const SkillWindowShow:String = "打开技能界面";
		public static const TradeRequest:String = "交易_请求交易";
		public static const TradeOperationResult:String = "交易_操作结果";
		public static const TradeOperationError:String = "交易_操作异常";
		public static const Trade_StatusChange:String = "交易_交易状态改变";
		public static const Trade_PutInItem:String = "交易_放入物品";
		public static const Trade_CancelSuccess:String = "交易_取消交易成功";
		public static const Equipment_UpdateResult:String = "装备进阶_进阶结果";
		public static const Equipment_UpdateError:String = "装备进阶_进阶错误";
		public static const Equipment_DoCast_Strengthen:String = "装备进阶_进行锻造_强化";
		public static const Equipment_DoCast_Refine:String = "装备进阶_进行锻造_精炼";
		public static const Equipment_DoCast_Recast:String = "装备进阶_进行锻造_重铸";
		public static const Equipment_DoCast_MakeHole:String = "装备进阶_进行锻造_打孔";
		public static const Equipment_DoCast_EmbedJewel:String = "装备进阶_进行锻造_宝石镶嵌";
		public static const Equipment_DoCast_RemoveJewel:String = "装备进阶_进行锻造_宝石移除";
		public static const Equipment_DoCast_ComposeJewel:String = "装备进阶_进行锻造_宝石合成";
		public static const Equipment_OnAutoUpdate:String = "装备进阶_自动进阶";
		public static const Equipment_OnTopAddition:String = "装备进阶_最高加成";
		public static const Equipment_OnUsePropChange:String = "装备进阶_是否使用保护符";
		public static const Equipment_WindowClose:String = "装备进阶_关闭界面";
		public static const Equipment_WindowOpen:String = "装备进阶_打开界面";
		public static const SaveSystemSetter:String = "保存系统设置";
		public static const SetSysSetterPanel:String = "设置系统设置的界面";
		public static const SysSettingSuccess:String = "系统设置成功";
		public static const SysSettingRes:String = "系统设置返回";
		public static const HeaderSliderChange:String = "头像上面的血条拖快和蓝条拖块发生改变";
		public static const HeaderSliderUp:String = "滑块执行起来事件";
		public static const SaveForSliderChange:String = "保存音乐音效或者血条蓝条的改变值";
		public static const Sys_SaveInfoNotShowInWindow:String = "保存不在系统设置界面显示的信息";
		public static const BackGroundMusicOpenOrClose:String = "打开或关闭背景音乐";
		public static const NoSoundBtnShowOrHide:String = "显示或隐藏静音按钮";
		public static const PlayerInfo_view:String = "查看玩家资料";
		public static const SysHistoryOpen:String = "打开系统历史记录";
		public static const SysHistoryClose:String = "关闭系统历史记录";
		public static const UpdatePackItemSelect:String = "更新仓库物品选中";
		public static const UpdateWareHouseItemSelect:String = "更新背包物品选中";
		public static const SaveAutoFightInfo:String = "保存自动战斗系统信息";
		public static const SaveDefaultAutoFight:String = "保存默认自动战斗信息";
		public static const SaveAndBeginToFight:String = "保存并开始战斗";
		public static const BeginToFight:String = "开始战斗";
		public static const OverFight:String = "结束战斗";
		public static const SkillItemChange:String = "添加自动施放技能";
		public static const SetAutoFightSuccess:String = "自动战斗设置成功";
		public static const AutoFightBriefOpen:String = "自动战斗简洁设置";
		public static const AutoFightComplexOpen:String = "自动战斗高级设置";
		public static const AutoFightEnd:String = "玩家操作引起停止挂机";
		public static const AutoFightComplexClose:String = "关闭自动战斗高级设置";
		public static const AutoFightKeyToFight:String = "按A键自动战斗";
		public static const BeginToFightShortcut:String = "快捷键开始战斗";
		public static const SaveAutoFightInfoForOther:String = "非挂机界面操作保存挂机数据";
		public static const AutoFightGuideBegin:String = "引导任务专用的自动挂机";
		public static const Group_DoApply:String = "组队_申请加入";
		public static const Group_DoInvite:String = "组队_邀请加入";
		public static const Group_OpenWin:String = "组队_弹出请求提示窗口";
		public static const Group_StepIn:String = "组队_队友离开场景";
		public static const Group_StepOut:String = "组队_队友进入场景";
		public static const Group_Downline:String = "组队_队友下线";
		public static const Group_Online:String = "组队_队友上线";
		public static const Group_Disband:String = "组队_队伍解散";
		public static const Group_DoKickOut:String = "组队_将队友踢出队伍";
		public static const Group_DoLeaveGroup:String = "组队_离开队伍";
		public static const Group_DoChangeCaptain:String = "组队_委任队长";
		public static const Career_Update:String = "转职_选择职业";
		public static const Guide_ItemUse:String = "引导_使用物品";
		public static const Guide_ItemUsed:String = "引导_物品使用完成";
		public static const Guide_BeginGame:String = "引导_开始游戏";
		public static const Guide_NPCFind:String = "引导_寻找npc";
		public static const Guide_BossFind:String = "引导_寻找boss";
		public static const Guide_Fly:String = "引导_使用小飞鞋";
		public static const Guide_PathHide:String = "引导_隐藏任务追踪引导";
		public static const Guide_SceneFight:String = "引导_操作战斗";
		public static const Guide_UpdateCareer:String = "引导_选择职业之后";
		public static const Guide_LifeBar:String = "引导_自动回血";
		public static const Guide_ModuleOpen:String = "引导_打开界面";
		public static const Guide_PetCall:String = "引导_宠物召唤";
		public static const Guide_Hang:String = "引导_挂机";
		public static const Guide_FuBen:String = "引导_进入副本";
		public static const GuideDailyModule:String = "引导_打开日常任务界面";
		public static const Guide_MovieWeaponStrengthen:String = "引导_装备打造的引导影片";
		public static const Guide_MovieRefreshPetGrowth:String = "引导_宠物洗练的引导影片";
		public static const GuideItemStrengthenChange:String = "指引打造的物品改变";
		public static const Guide_MovieWeaponStrengthenReq:String = "引导_装备打造的引导请求";
		public static const Guide_MovieRefreshPetGrowthReq:String = "引导_宠物洗练的引导请求";
		public static const Guide_FirstAttackHide:String = "引导_第一次打怪引导框关闭";
		public static const Guide_MountCall:String = "引导_坐骑召唤";
		public static const Guide_SkillLearn:String = "引导_学习技能";
		public static const Guide_UseDrug:String = "引导_使用大药";
		public static const Guide_EquipBuild:String = "引导_装备强化";
		public static const Guide_PetRefresh:String = "引导_宠物洗练";
		public static const Guide_VIPFly:String = "引导_体验VIP飞鞋";
		public static const Guide_DailyAct:String = "引导_完成活动可获得大量经验";
		public static const Guide_ShowVipCard:String = "引导_显示vip体验卡图标";
		public static const Guide_HideVipCard:String = "引导_隐藏vip体验卡图标";
		public static const GetTaskItemAndGuide:String = "获得任务物品引导使用";
		public static const UseTaskFlushLoopBook:String = "使用循环任务书";
		public static const TransportInfoReq:String = "请求运镖功能信息";
		public static const TransportFlushReq:String = "请求刷新镖车";
		public static const TransportBeginReq:String = "请求开始运镖";
		public static const TransportMoveAward:String = "运镖查看其他星级奖励";
		public static const GoToTransportNPC:String = "前往运镖NPC";
		public static const TransportBuyInsuDetails:String = "我要投保详情";
		public static const TransportBuyInsuReq:String = "购买保险";
		public static const ChangeTextColor:String = "改变字体颜色";
		public static const GainOnlineAward:String = "获取在线奖励";
		public static const UseLevelAwardThing:String = "使用等级奖励物品";
		public static const CopyMinimize:String = "副本_最小化";
		public static const CopyFindPlayer:String = "副本_获取玩家";
		public static const CopyConfirmPassword:String = "副本_副本密码确认";
		public static const CopyRoomSet:String = "副本_副本房间设置";
		public static const CopySceeningCondition:String = "副本_条件筛选";
		public static const CopyInvitePlayer:String = "副本_副本邀请玩家";
		public static const CopyRefreshGroup:String = "副本_刷新房间列表";
		public static const CopyCreateGroup:String = "副本_创建房间";
		public static const CopyAgreeApply:String = "副本_同意加入";
		public static const CopyRejectApply:String = "副本_拒绝加入";
		public static const CopyViewGroup:String = "副本_查看队伍";
		public static const CopyQuitHell:String = "副本_退出副本大厅";
		public static const CopyQuitCopy:String = "副本_退出副本";
		public static const CopyJoinGroup:String = "副本_加入队伍";
		public static const CopyOpenCopy:String = "副本_开始副本";
		public static const CopyKickOut:String = "副本_踢出房间";
		public static const CopyLeave:String = "副本_离开房间";
		public static const CopyLeaveWithoutComfirm:String = "副本_直接离开战斗中副本";
		public static const CopyAgreeInvite:String = "副本_同意邀请";
		public static const CopyRejectInvite:String = "副本_拒绝邀请";
		public static const CopyOpenInviteWin:String = "副本_打开邀请列表";
		public static const CopyCaptainViewGroup:String = "副本_队长在收到申请时查看队伍";
		public static const CopyUpdateRoomSetting:String = "副本_更新设置窗口信息";
		public static const CopyCopyChooseFromNpc:String = "副本_选择副本_从NPC进入";
		public static const CopyEnterCopyMap:String = "副本_进入副本地图";
		public static const CopyLeaveCopyMap:String = "副本_离开副本地图";
		public static const CopyGroupRefreshNearby:String = "副本_刷新副本组队面板附近列表";
		public static const CopyCopyReset:String = "副本_副本重置";
		public static const GetOfflineExp:String = "领取离线";
		public static const OfflineExpPropUse:String = "使用离线经验药";
		public static const OfflineTimeChange:String = "领取小时数变化";
		public static const MsgTipDateChange:String = "温馨提示的内容发生改变";
		public static const RoleAutoResume:String = "人物自动恢复血量法力";
		public static const PetAutoResume:String = "宠物自动恢复血量法力";
		public static const UseRoleItemComplete:String = "玩家自动回血回蓝结束";
		public static const UsePetItemComplete:String = "宠物自动回血回蓝结束";
		public static const RoleDrugNotEnough:String = "人物自动恢复药品不足";
		public static const RankingPageChange:String = "排行榜查询页数改变";
		public static const RankingTypeChange:String = "排行类型改变";
		public static const RankingCampChange:String = "排行阵营改变";
		public static const RankingQueryByName:String = "查询玩家是否在排行榜内";
		public static const LookUpTargetEquip:String = "查看玩家装备信息";
		public static const VotePlayer:String = "评价玩家";
		public static const VotePlayerSuccess:String = "评价玩家成功";
		public static const VotePlayerFail:String = "评价玩家失败";
		public static const RankBarInitEnd:String = "排行榜按钮初始化完毕";
		public static const RankingGetMyRank:String = "获取自己在当前榜单的排名";
		public static const RankingSexChange:String = "排行性别改变";
		public static const RankingCareerChange:String = "排行职业改变";
		public static const RankGetVoteCountSuccess:String = "获取剩余评价次数";
		public static const GuildCreate:String = "创建仙盟";
		public static const GuildCreateSuccess:String = "创建仙盟成功";
		public static const GuildGetInfo:String = "查看仙盟信息";
		public static const GuildGetInfoSuccess:String = "查看仙盟信息成功";
		public static const GuildSearch:String = "查询仙盟列表";
		public static const GuildSearchSuccess:String = "查询仙盟列表成功";
		public static const GuildGetMyInfoSuccess:String = "获取我的仙盟信息成功";
		public static const GuildApply:String = "发出申请入会";
		public static const GuildCancelApply:String = "取消入会申请";
		public static const GuildCancelApplySuccess:String = "取消入会申请成功";
		public static const GuildApplySuccess:String = "发出申请入会成功";
		public static const GuildDealApply:String = "处理申请";
		public static const GuildDealApplySuccess:String = "处理申请成功";
		public static const GuildGetApplyList:String = "获取仙盟申请列表";
		public static const GuildGetApplyListSuccess:String = "获取仙盟申请列表成功";
		public static const GuildGetPlayerList:String = "获取仙盟成员信息列表";
		public static const GuildGetPlayerListSuccess:String = "获取仙盟成员信息列表成功";
		public static const GuildInvite:String = "发出邀请入会";
		public static const GuildInviteSuccess:String = "发出邀请入会成功";
		public static const GuildDealInvite:String = "处理邀请入会";
		public static const GuildDealInviteSuccess:String = "处理邀请入会成功";
		public static const GuildMemberOper:String = "仙盟成员操作";
		public static const GuildMemberOperSuccess:String = "仙盟成员操作成功";
		public static const GuildChangePurpose:String = "修改仙盟宗旨";
		public static const GuildChangePurposeSuccess:String = "修改仙盟宗旨成功";
		public static const GuildChangeYYQQ:String = "修改仙盟YYQQ";
		public static const GuildChangeYYQQSuccess:String = "修改仙盟YYQQ成功";
		public static const GuildKickOut:String = "将成员踢出仙盟";
		public static const GuildKickOutSuccess:String = "将成员踢出仙盟成功";
		public static const GuildNominate:String = "重新任命成员";
		public static const GuildNominateSuccess:String = "重新任命成员成功";
		public static const GuildQuit:String = "退出仙盟";
		public static const GuildQuitSuccess:String = "退出仙盟成功";
		public static const GuildDisband:String = "解散仙盟";
		public static const GuildDisbandSuccess:String = "解散仙盟成功";
		public static const GuildApplyPlayersGuild:String = "申请加入玩家仙盟";
		public static const GuildApplyPlayersGuildSuccess:String = "申请加入玩家仙盟成功";
		public static const GuildUpdate:String = "升级仙盟";
		public static const GuildUpdateSuccess:String = "升级仙盟成功";
		public static const OpenGuildWindow:String = "打开仙盟窗口";
		public static const CloseGuildWindow:String = "关闭仙盟窗口";
		public static const GuildSendMail:String = "群发公告_发送邮件";
		public static const GuildSendMailSuccess:String = "群发公告_发送邮件成功";
		public static const GuildSendChat:String = "群发公告_发送私聊";
		public static const GuildSendChatSuccess:String = "群发公告_发送公私聊成功";
		public static const GuildSendWelcome:String = "公会发送欢迎新人";
		public static const GuildSendWelcomeSuccess:String = "公会发送欢迎新人成功";
		public static const OpenGuildBuyManorWindow:String = "打开购买仙盟领地窗口";
		public static const GuildGetStructure:String = "获取仙盟建筑列表";
		public static const GuildGetStructureSuccess:String = "获取仙盟建筑列表成功";
		public static const GuildUpdateStruture:String = "升级仙盟建筑";
		public static const GuildUpdateStrutureSuccess:String = "升级仙盟建筑成功";
		public static const GuildBuyManor:String = "购买仙盟领地";
		public static const GuildBuyManorSuccess:String = "购买仙盟领地成功";
		public static const GuildGetAward:String = "领取每日福利";
		public static const GuildGetAwardSuccess:String = "领取每日福利成功";
		public static const GuildOpenAuraWindow:String = "打开仙盟灵气树窗口";
		public static const GuildGetAuraEvent:String = "获取灵气树事件";
		public static const GuildGetAuraEventSuccess:String = "获取灵气树事件成功";
		public static const GuildEnterManor:String = "进入仙盟领地";
		public static const GuildQuiteManor:String = "退出仙盟领地";
		public static const GuildOpenManorListWindow:String = "打开仙盟领地列表";
		public static const GuildGetSpaceList:String = "获取有领地的仙盟列表";
		public static const GuildGetSpaceListSuccess:String = "获取有领地的仙盟列表成功";
		public static const GuildDonateMoney:String = "捐献锦盒";
		public static const GuildDonateMoneySuccess:String = "捐献锦盒成功";
		public static const GuildConstructAccelerate:String = "仙盟建筑加速升级";
		public static const GuildConstructAccelerateSuccess:String = "仙盟建筑加速升级成功";
		public static const GuildQuickBackFlame:String = "传送回去仙盟圣火旁边";
		public static const GuildFlameAddFireWood:String = "仙盟圣火添加柴火";
		public static const GuildOpenShop:String = "打开仙盟商店";
		public static const GuildGetShopItems:String = "获取仙盟商店物品";
		public static const GuildGetShopItemsSuccess:String = "获取仙盟商店物品成功";
		public static const GuildBuyShopItem:String = "购买仙盟商店物品";
		public static const GuildBuyShopItemSuccess:String = "购买仙盟商店物品成功";
		public static const GuildWarehouseOpen:String = "打开仙盟仓库";
		public static const GuildWarehouseClose:String = "关闭仙盟仓库";
		public static const GuildWarehouseGetItems:String = "仙盟仓库获取所有物品";
		public static const GuildWarehouseGetItemsSuccess:String = "仙盟仓库获取所有物品成功";
		public static const GuildWarehouseOper:String = "捐献/取出仙盟仓库中的物品";
		public static const GuildWarehouseOperSuccess:String = "捐献/取出仙盟仓库中的物品成功";
		public static const GuildWarehouseContri:String = "仙盟仓库捐献物品";
		public static const GuildWarehouseDestroy:String = "仙盟仓库销毁物品";
		public static const GuildWarehouseTake:String = "仙盟仓库从仓库中直接移入背包取出物品";
		public static const GuildWarehouseAssign:String = "仙盟仓库分配物品";
		public static const GuildWarehouseAssignSuccess:String = "仙盟仓库分配物品成功";
		public static const GuildWarehouseApply:String = "仙盟仓库申请物品";
		public static const GuildWarehouseApplySuccess:String = "仙盟仓库申请物品成功";
		public static const GuildWarehouseCancelApply:String = "仙盟仓库取消申请物品";
		public static const GuildWarehouseCancelApplySuccess:String = "仙盟仓库取消申请物品成功";
		public static const GuildWarehouseReply:String = "仙盟仓库盟主回复申请";
		public static const GuildWarehouseReplySuccess:String = "仙盟仓库盟主回复申请成功";
		public static const GuildWarehouseGetAllApply:String = "仙盟仓库获取所有申请";
		public static const GuildWarehouseGetAllApplySuccess:String = "仙盟仓库获取所有申请成功";
		public static const GuildWarehouseGetSelfApply:String = "仙盟仓库获取自己的申请";
		public static const GuildWarehouseGetSelfApplySuccess:String = "仙盟仓库获取自己的申请成功";
		public static const GuildWarehouseDraw:String = "仙盟仓库领取分配的物品";
		public static const GuildWarehouseDrawSuccess:String = "仙盟仓库领取分配的物品成功";
		public static const GuildWarehouseGetRecords:String = "仙盟仓库获取记录";
		public static const GuildWarehouseGetRecordsSuccess:String = "仙盟仓库获取记录成功";
		public static const QuickRegister:String = "快速注册";
		public static const NoviceCardOpen:String = "打开领取新手卡礼包界面";
		public static const NoviceCardUse:String = "使用新手卡";
		public static const NoviceCardUseSuccess:String = "新手卡使用成功";
		public static const NoviceCardUseFail:String = "新手卡使用失败";
		public static const NovicePackGet:String = "请求领取某种新手礼包";
		public static const AutoPathBuyDrug:String = "自动寻路去找药品商买药";
		public static const FlyToBuyDrug:String = "小飞鞋瞬移去找药品商买药";
		public static const GuideDrugBuyClose:String = "关闭指引寻找药品商的界面";
		public static const TargetGetCondition:String = "获取修真目标条件";
		public static const TargetGainAward:String = "获取完成修真目标奖励";
		public static const TargetEffectShow:String = "修真目标奖励是否可领取提示";
		public static const Rest_Reiki:String = "修炼_灵气";
		public static const Rest_DoubleRest:String = "修炼_双修";
		public static const Rest_Profit:String = "修炼_收益";
		public static const RestIntroOperate:String = "操作双修简介界面";
		public static const Rest_Reiki_Begin:String = "开始灵气专修";
		public static const Rest_Reiki_Cancel:String = "取消灵气专修";
		public static const Rest_BeginDoubleRest:String = "开始双修";
		public static const Rest_LookUpPlayerInfo:String = "双修界面查看玩家资料";
		public static const Rest_QueryPlayerByName:String = "双修界面根据名字查询玩家";
		public static const ItemUse_HuntMap:String = "使用道具藏宝图";
		public static const ItemUse_HuntShovel:String = "使用道具铲子";
		public static const HuntUseItemReq:String = "请求使用铲子挖掘";
		public static const PetWareHouse_LookUpPet:String = "宠物仓库查看宠物";
		public static const PetWareHouse_TakeOutPet:String = "宠物仓库取出宠物";
		public static const PetWareHouse_StorePet:String = "宠物仓库存入宠物";
		public static const PetWareHouse_ExpendCapacity:String = "扩展宠物仓库容量";
		public static const PetWareHouse_CloseWindow:String = "宠物仓库界面关闭";
		public static const PetModleLoadComplete:String = "宠物仓库宠物模型加载完毕";
		public static const BattlefieldShowIntroduce:String = "战场显示战场介绍";
		public static const BattlefieldRequestList:String = "战场请求战场列表";
		public static const BattlefieldRequestComein:String = "战场请求进入战场";
		public static const BattlefieldRequestResult:String = "战场请求战场结果";
		public static const BattlefieldRequestLeave:String = "战场请求离开";
		public static const BattlefieldRequestLeaveAffirm:String = "战场请求离开确认";
		public static const UseDrugBagSuccess:String = "使用药包成功";
		public static const PetUseDrugBagSuccess:String = "宠物使用药包成功";
		public static const BuffRemainTimeUpdate:String = "BUFF剩余时间更新";
		public static const RunBusinessTaskAccept:String = "接受跑商任务";
		public static const RunBusinessCurrentNpc:String = "跑商商人";
		public static const RunBusinessBuyGoods:String = "跑商买入商品";
		public static const RunBusinessSellGoods:String = "跑商卖出商品";
		public static const RunBusinessGetGoodsSuccess:String = "获取跑商商品成功";
		public static const NumberToolAmountChange:String = "数量工具数量改变";
		public static const RunBusinessRefreshTimeEnd:String = "跑商刷新时间倒计时完毕";
		public static const RunBusinessRefreshTimeChange:String = "跑商刷新时间改变";
		public static const RunBusinessSilverNoteChange:String = "跑商银票更新";
		public static const RunBusinessIntroOpenOrClose:String = "跑商说明界面打开或关闭";
		public static const StartVIPBless:String = "开始VIP祝福";
		public static const StopVIPBless:String = "冷冻VIP祝福";
		public static const ShowVIPWindow:String = "打开vip界面";
		public static const GetVIPRewards:String = "领取VIP福利";
		public static const ShowVIPBoonWindow:String = "打开vip界面福利面板";
		public static const TestVIPCardRes:String = "VIP体验卡信息返回";
		public static const FlowerUseInPack:String = "鲜花在背包中使用";
		public static const FlowerOpenHandselFlower:String = "打开送花界面";
		public static const FlowerHandselFlower:String = "请求送花";
		public static const FlowerKissBack:String = "鲜花_回吻";
		public static const TreasureWarehourseModuleOpen:String = "打开珍宝仓库界面";
		public static const TreasureUseProp:String = "使用珍宝道具";
		public static const TreasureMoveToBag:String = "取出宝物仓库物品到背包";
		public static const TreasureMoveAllToBag:String = "珍宝仓库的所有物品取出到背包";
		public static const TreasurePackAdd:String = "增加珍宝";
		public static const TreasureExplorer:String = "淘宝探险";
		public static const TreasureGetExplorerRecords:String = "淘宝获取探险记录";
		public static const TreasureGetRecordsSuccess:String = "探险获取综述记录成功";
		public static const TreasureExplorerRumorAdd:String = "增加探险传闻";
		public static const TreasureGetItemWindowShow:String = "显示恭喜你获得了的界面";
		public static const TreasureModuleOpen:String = "打开仙境界面";
		public static const DailyGiftOpen:String = "打开活动界面的福利礼包";
		public static const ServerOpenDay:String = "开服时间返回";
		public static const DailyGiftInfoRes:String = "礼包领取情况下推";
		public static const DailyActiveGoTo:String = "去寻路进行活动";
		public static const DailyActiveFlyTo:String = "去瞬移进行活动";
		public static const HighlightGameUI:String = "高亮主界面中的组件";
		public static const SpaShowSpaEntrance:String = "显示温泉入口面板";
		public static const SpaEnterSpa:String = "进入温泉";
		public static const SpaLeaveSpa:String = "离开温泉";
		public static const SpaBeginSpaInteract:String = "开始进行温泉互动";
		public static const SpaRefreshSpaList:String = "刷新温泉列表";
		public static const SmeltSmeltButtonClick:String = "点击界面上的炼化按钮";
		public static const SmeltCountPlanListNum:String = "计算合成列表的可合成数量";
		public static const SmeltSelectedPlanChange:String = "选择炼化方案";
		public static const SmeltStartSmelt:String = "开始炼化";
		public static const SmeltSmeltSuccess:String = "炼化成功";
		public static const SmeltSmeltFailed:String = "炼化失败";
		public static const SmeltSmeltNumChange:String = "炼化数量改变";
		public static const KillEvilTaskOpenTaskWin:String = "打开诛邪令界面";
		public static const KillEvilTaskUsePropFromPack:String = "从背包使用诛邪令";
		public static const KillEvilTaskPublishTask:String = "发布诛邪任务";
		public static const KillEvilTaskGetTask:String = "领取诛邪任务";
		public static const KillEvilTaskChangeCurrentPanel:String = "切换诛邪令面板";
		public static const CurrentAcupointChange:String = "当前选中的穴位改变";
		public static const AcupointUpgradeSuccess:String = "提升穴位等级成功";
		public static const AcupointReduceUpgradeTimeSuccess:String = "减少提升穴位升级时间成功";
		public static const AcupointUpgradeRootSuccess:String = "提升根骨等级成功";
		public static const AcupointGetSavvyLevelSuccess:String = "获取提升悟性等级信息成功";
		public static const AcupointUpgradeSavvySuccess:String = "提升悟性等级成功";
		public static const AcupointBeginUpgrade:String = "开始提升穴位";
		public static const AcupointOpenRootModule:String = "打开提升根骨界面";
		public static const AcupointOpenSavvyModule:String = "打开提升悟性界面";
		public static const AcupointSpeedupUpgrade:String = "加速修炼穴位";
		public static const AcupointSelecterChange:String = "穴位选择工具变化";
		public static const AcupointUpgradeRoot:String = "提升根骨等级";
		public static const AcupointGetSavvyLevelInfo:String = "获取悟性等级信息";
		public static const AcupointUpgradeSavvy:String = "提升悟性等级";
		public static const AcupointClearCdTime:String = "清除冷却时间";
		public static const AcupointClearCdTimeSuccess:String = "清除冷却时间成功";
		public static const AcupointHintIconClick:String = "点击穴位升级图标";
		public static const FishRequestLearnSkill:String = "钓鱼学习钓鱼技能";
		public static const FishGotoFish:String = "钓鱼使用钓鱼技能";
		public static const FishStartFish:String = "钓鱼开始钓鱼";
		public static const FishEndFish:String = "钓鱼结束钓鱼";
		public static const FishFishOne:String = "钓鱼一次";
		public static const FishPickItem:String = "钓鱼拾取物品";
		public static const FishMiniGameFishStart:String = "钓鱼小游戏钓鱼开始";
		public static const FishMiniGameFishOne:String = "钓鱼小游戏钓取一次鱼结束";
		public static const StartRoastFish:String = "开始烤鱼";
		public static const EndRoastFish:String = "结束烤鱼";
		
		public function EventName()
		{
			
		}
		
	}
}
